VRASEL VR Arena-Scale Esports League

Season Rules & Scoring

If you need a printable copy, use the PDF link below.

League structure

  • League: one unified semester championship using standardized Varsity 4 co-op submissions.

  • Local: competition inside each school using all tracked games in the session.

Varsity 4

The Varsity 4 is the top 4 available players by season points at that school. First-time schools may pick their Varsity 4 for their first session. If a Varsity player is absent, the next eligible player fills the slot.

Varsity 4 is used for League submissions and League scholarship payouts. It does not limit who can play during Local time blocks.

Official vs PB attempts

  • Official submission: a Varsity 4 co-op bundle (2 co-op games) that counts toward semester League standings.
  • PB attempt: any additional tracked attempt for player or team records (PB attempts do not affect League standings).

Season session format

Each session includes 3 games: two co-op titles and one PvP title. League standings use the two co-op games from official submissions. Local scoring uses all three games.

League scoring

Points are awarded by comparing a schools Varsity 4 team scores against other schools. Schools are ranked by Varsity Team Score for each game.

Placement points use an N-school ladder (1st=N, 2nd=N-1, last=1). Semester standings are the sum of placement points across all official submissions.

League tie-breakers

  1. Higher team score in the other co-op game that day
  2. Higher key stat for the tied game (if available)
  3. Coin flip

Local scoring

Step Rule
Per game Rank players, convert ranks to Game Rank Points (N players: 1st=N down to last=1).
Session total Session Total = sum of 3 game rank points (2 co-op + 1 PvP).
Ties Break Session Total ties by better PvP finish, then better 2nd co-op finish, then coin flip.
Placement points Award Placement Points down to 12th (1st=12, 2nd=11, …, 12th=1). If fewer than 12, award down to last place using the ladder.
Bonus Staff Pick +1 and Coach Pick +1 per session.
Team score (A vs B) Team Session Score = sum of each player’s placement points. Tie-breakers: more top-3 finishers, then more top-6, then coin flip.

Scholarship payouts

Each school has a tiered semester scholarship pool based on roster package. Pools are split into Local and League portions.

  • Local: pays the school’s season-best team and top individual performers (count scales with roster size).
  • League: pot pays schools by semester standings. Inside each school, League winnings are paid to the Varsity 4 from the best counted official submission.
Roster size Top N paid (individual) Individual split
4Top 265% / 35%
6Top 265% / 35%
8Top 350% / 30% / 20%
10Top 350% / 30% / 20%
12Top 440% / 25% / 20% / 15%

Local team award is paid at the end of the school’s season to the season-best team (not single-session).

Game ranking rules

PvP (team-based rounds)

Rank players using game results in this order: 1) wins, 2) score, 3) K/D (if deaths=0 treat as kills ÷ 1). Use rotations so playtime stays fair when not everyone can play every round.

Co-op (score-based)

If the game provides a team total, use it for team comparisons. If it provides per-player scores, use the sum of player scores for team comparisons.

Key stat tie-breakers

When a game provides reliable sub-stats, use the most objective end-of-round stat as the first tie-breaker (for example: an objective-completed stat or a primary scoring category). If stats are not reliable or not visible, use coin flip.