League structure
- League: one unified semester championship using standardized Varsity 4 co-op submissions.
- Local: competition inside each school using all tracked games in the session.
If you need a printable copy, use the PDF link below.
The Varsity 4 is the top 4 available players by season points at that school. First-time schools may pick their Varsity 4 for their first session. If a Varsity player is absent, the next eligible player fills the slot.
Varsity 4 is used for League submissions and League scholarship payouts. It does not limit who can play during Local time blocks.
Each session includes 3 games: two co-op titles and one PvP title. League standings use the two co-op games from official submissions. Local scoring uses all three games.
Points are awarded by comparing a schools Varsity 4 team scores against other schools. Schools are ranked by Varsity Team Score for each game.
Placement points use an N-school ladder (1st=N, 2nd=N-1, last=1). Semester standings are the sum of placement points across all official submissions.
| Step | Rule |
|---|---|
| Per game | Rank players, convert ranks to Game Rank Points (N players: 1st=N down to last=1). |
| Session total | Session Total = sum of 3 game rank points (2 co-op + 1 PvP). |
| Ties | Break Session Total ties by better PvP finish, then better 2nd co-op finish, then coin flip. |
| Placement points | Award Placement Points down to 12th (1st=12, 2nd=11, …, 12th=1). If fewer than 12, award down to last place using the ladder. |
| Bonus | Staff Pick +1 and Coach Pick +1 per session. |
| Team score (A vs B) | Team Session Score = sum of each player’s placement points. Tie-breakers: more top-3 finishers, then more top-6, then coin flip. |
Each school has a tiered semester scholarship pool based on roster package. Pools are split into Local and League portions.
| Roster size | Top N paid (individual) | Individual split |
|---|---|---|
| 4 | Top 2 | 65% / 35% |
| 6 | Top 2 | 65% / 35% |
| 8 | Top 3 | 50% / 30% / 20% |
| 10 | Top 3 | 50% / 30% / 20% |
| 12 | Top 4 | 40% / 25% / 20% / 15% |
Local team award is paid at the end of the school’s season to the season-best team (not single-session).
Rank players using game results in this order: 1) wins, 2) score, 3) K/D (if deaths=0 treat as kills ÷ 1). Use rotations so playtime stays fair when not everyone can play every round.
If the game provides a team total, use it for team comparisons. If it provides per-player scores, use the sum of player scores for team comparisons.
When a game provides reliable sub-stats, use the most objective end-of-round stat as the first tie-breaker (for example: an objective-completed stat or a primary scoring category). If stats are not reliable or not visible, use coin flip.